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The entire game is played as a duo of Joes, with opportunities to swap characters from time to time. That buddy needs to be present - like, next-to-you-on-the-couch present - since EA hasn't confirmed online co-op (and seemed somewhat doubtful that it would include that feature in the final version). Joe is much the brainless, hangover game you may plod through with a buddy on a late-rising Sunday afternoon. Think of this as a "no fail" setting - you know, the one mom can play. Dying, for example, decreases one's overall score, but, on the lowest difficulty setting, will not produce further setbacks. Scoring is linked directly to difficulty setting and one's play. Actually, the ultimate reward is unlocking all twelve playable characters - unlocking characters requires score points, though. Joe as a like-designed title in so far as it is built as an "arcade" throwback, with high scores being the ultimate reward. Of course, "hardcore" gamers will find melee and character-exclusive secondary attacks, along with a rolling dodge and cover mechanic mapped to their controllers.ĮA is throwing out some big-name inspirations for its game: Contra, Ikari Warriors and Ikaruga. Literally, all that is needed to proceed is the left thumb steering the on-screen character and the right index finger, locked down on the designated shooting button - just keep on holding it and the game will automatically target a new enemy once the current one has absorbed too many laser blasts and disappears into the well known in-game ether. Joe: The Game plays as any generic third-person shooter, with the bonus of the aforementioned base layer Mom Controls®. Joe film adaptation this summer, you also may be expected to idle away your weekends with the game. Which means, moms - if you're reading - not only will you be subjected to chaperoning a mission to the local theater to suffer through the G.I. Joe game, a movie spin-off, as "cross-generational." It's so easy to control that even "mom" can play.
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